The game pits you against a big, empty house, full of the same tensions and warmth that color any family environment. The atmosphere of "Gone Home" is thick, layered and immaculately conceived. The lights are dimmed, windows are closed, and the only clue you have is a note from your sister tacked on the wall, imploring you to stay off her trail. You’re excited to see your parents and your little sister, but as you walk through the front door, you realize that everyone has disappeared. ![]() " The year is 1995, and you, Kaitlin Greenbriar, have just wrapped up a year-long trip through Europe, and are standing on the front porch of your family’s old mansion. ![]() There’s very little prologue to "Gone Home. If you’re not familiar with the medium but have always been curious about games, or even curious about what makes people passionate about games, the following five titles are totally worth your time. These games deliver all the thrills of interactive entertainment, while remaining incisively approachable. This is a shame, because it’s prevented a huge swath of the population from having some very exciting times.īut over the last few years there’s been a smaller, more independently driven movement of game developers who have thrown off the traditional twitchy, challenge-oriented gameplay philosophy, and have started creating games meant to be felt, rather than won. ![]() They follow certain implied rules and structures that can make deciphering even the most basic mechanics (movement, objectives, camera control) seem absolutely alien to anyone who didn’t grow up with games around the house. Video games have always had their own language.
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